A game about building your own consulting company and big numbers. Idle and incremental mechanics to keep playing for months. Explore different strategies while unlocking all the mechanics.

Features:

  • Over 50 different game objects to interact with
  • Over 150 secret achievements
  • Two different prestige mechanics
  • 12 different events and event shops
  • Events are time based, start at 5th every month until 29th
  • Optimized for mobile, tablet and desktop
  • Offline progression
  • Savegame export and import
  • Ingame statistics
StatusReleased
PlatformsHTML5
Rating
Rated 3.6 out of 5 stars
(5 total ratings)
Authorozzy2
GenreSimulation
TagsClicker, consulting, Idle, Incremental, numbers
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard, Mouse, Touchscreen, Smartphone

Comments

Log in with itch.io to leave a comment.

I'm having trouble finishing the 13th contract, which department unlocks the CEO?

(+1)

business :)

(+1)

im absolutely loving this game, but the latest change wiped my save D: or i cleared cookies without knowing or something, i've been playing for 2 months + D: 10/10 game, because i love it enough to start again from the very beginning

(+1)

What does "Saving" do?

(+3)

finding no way to fulfill the requirements of the event, I am at Ascension 6 and don't know whether it is that I didn't unlock the content or some other reasons. Also wondering what is the use of savings.

(+1)

Overall the game has good potential, but I have no idea what affects what. I'm getting a bunch of secrets that give me like 1k% more "money" but it doesn't do anything.

I got a secret that gives me 17x more CEO gain, yet I still earn exactly the same amount of money as before. I assume my CEO is the main producer of money because money gain goes up the most when I buy CEO. So shouldn't a 17x CEO production secret be a huge production bump? Why does it not do anything at all?

It also seems everything you buy effects everything? I buy a clipboard and my money gain increases on par with buying a CEO but if I buy interns I see no change at all, even though clipboard is said to boost interns by 6x. So that must mean clipboard has an effect on CEO too right? HR doesn't do anything because all the money gain comes from Business and multipliers from Office while Intern, Junior and Consultant do nothing in comparison.

I also don't get the produce stats because it has no obvious connection to anything. I buy 1 intern and it tells me that it's producing 33/s but i earn 31k/s instead. And if I buy 1 junior it says it produces 3/s but then my money gain bumps up to 220k/s. That goes for all producers, seemingly no connection to how much they actually produce.

A nice quality of life feature would be custom input for buying upgrades, not just x1, x10, x50 and x100. The reason for it is that I would want to see how long it would take to get secret milestones like 250, 500 and so on. You can only check if you have bought something like 150, 200 or 240 if you wanted to know how long it would take for you to be able to afford 250 of that certain thing. So you are forced to plan how many upgrades you buy. Even so, knowing when you can afford something 50 upgrades in the future isn't very useful because your money gain will obviously increase in the time it takes to afford those 50 upgrades. Though pushing for secrets is hardly worth it as they seem to do nothing for money gain anyways.

Contracts 1-3 were very easy and didn't take long at all to get, but contract 4 is an extreme bump in difficulty. Either you have a huge timewall and just afk for over 24 hours to get it or you just forget about contracts for the foreseeable future. The contract reward sucked anyways so it definitely isn't worth the timewall. Especially when those kinds of bonuses to production do nothing, as I learned from secrets.

2 features, Contracts and Secrets, feel totally useless now so it feels like the only thing to do is earning prestige points. after like 10k prestige points it feels like the best course of action is to farm 2-5k prestige points per prestige with 3 business and 2 office upgrades, Until you reach a point were it is faster to save up management points so you can unlock stock #2 and get lucky with the stocks so you get a ton of prestige points.

(1 edit)

Hi! As a player, there are a few things I can answer:

"I'm getting a bunch of secrets that give me like 1k% more "money" but it doesn't do anything."
"I buy 1 intern and it tells me that it's producing 33/s but i earn 31k/s instead."

-> Anything that gives you xK% more money is summed under "Profit", when you click on the amount of money you have, at the top of the game.



Owned: X amount of money
Bought: X amount bought with stock
Profit: xK%
Base Gain : x/s -> an amount that takes into account the profit multiplier.



"HR doesn't do anything"

-> HR is the most efficient building for me so far, as it produces people and not money.
Your money production gain is therefore multiplied by the amount of people produced... etc



"Contracts 1-3 were very easy and didn't take long at all to get, but contract 4 is an extreme bump in difficulty."

-> I agree, there is a definitite bump in difficulty at that point, and both rewards are worth it. That is, +15% for interns, and unlocking #005 Contract

Progress on the contracts becomes steady again until #015 Contract, where you reach a new bump.

I feel these bumps are there to make us think of a more efficient build, so it really works for me.

Also, keep in mind there are a bunch of bonuses that are doing nothing until you unlock what they boost.


Hope it helps!
--
Dewin

when changing to x1, x10, x50, x100 you have to go trough all the above, maybe arrows. so you can switch to x1 after you have been on x10.

the UI feels bad because it doesnt respond very well. i have to click up to 4 times before it accepts my clicking.

for the rest its a lovely game.

Yup I have had this game open for hours, well played xD

Good game! Who knew we could get hooked on following up our activity projects and buying paperclips?
Fiddled a little bit and found that all the information are available when clicking on an item card (price/cost, rewards...)

Definite success on the puzzle aspect of optimizing productivity! ✌🏽

Wooh, one improvement I am thinking about: the ability to sell a department.
Since they act like a Skill Tree, being able to try different things during the same run sounds like a lot of fun (as opposed to prestige and restart from scratch as it is at the moment, which can be frustrating)

(1 edit) (+5)

The UI is not broken, but it feels bad. The UI updates twice per second, and when I hover over a button, it shortly flashes twice per second (the button's default color shortly flashes over the button's hover-color). Worse, when I'm switching tabs, the actual menu change also only happens on the twice-per-second-cycle. I think some clicks also aren't registered correctly, probably the ones happening exactly during a UI flash.

This results in a bad looking and sluggish feeling UI. 

(+1)

Needs nightmode. Also make your game page be nightmode.

One comment I have is that I'd like to view the price of each employee, upgrade, etc..  The percent bar is great, but I'd also like the precision of an exact price.