Again a game about building your own consulting company and big numbers.
A reimagination of Idle Consulting but now with a more complex and active gameplay.

Features:

  • Different game mechanics to interact with
  • Over 60 achievements
  • Multiple different prestige mechanics
  • QoL to unlock
  • Ingame statistics to unlock
  • Optimized for mobile, tablet and desktop
  • Offline progression
  • Savegame export and import
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
Authorozzy2
GenreSimulation
TagsClicker, consulting, Incremental, numbers, tree
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard, Mouse, Touchscreen, Smartphone

Comments

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I've been having issues where the game will lock up every so often while playing. It *almost* feels like a save bug, given it seems to not lose any progress when I relaunch it

played for three hours yesterday and the progress didn't save. Don't know if this is a bug, or just not implemented yet.

(1 edit)

Make sure autosave in the options is on and dont play in ingonitomode. To be extra safe, just export the Savefile ๐Ÿ˜‰

(+3)

1) what's the current endgame?
2) what "budget restrictions" milestone does?
3) how "wrong" backlog can be done?
4) a bit of a shame holdings didnt have some sort of "always have 1 intern/1 IT on resets" milestone

1) Have as many Holdings, Projects and Archivements as you can

2) Toggle it on and off and you see ;)

3) Hast to do with numbers 2 and maybe you need more projects to do it

4) What so you mean? After reset have one intern and IT or complete a company or Holding only with one intern?

(1 edit)

2) that's the thing: i dont see what it does
3) is 50 not enough? and how is that even supposed to happen when the limit is set and after completing/canceling the project all tasks get reset to 0? (+you cant change task amount while in project)
4) after reset, because without those-grinding projects/achievements is tedious

UPD: now with milestone explained its all clear, thanks for fixing

I think 4) is the lack of QoL. In my playthrough, the game become quite repetitive after 5 holdings. I reached 10 holdings and unlocked multi-holding, but it didn't help towards grinding projects.

I think this game needs some milestone to keep more finance on holding reset.

IMO keeping the HR/IT buymax and keep will be enough. The holding reset should still reset everything in these 2 layers, but the milestones should be kept. Keeping everything in these 2 layers is too OP though.

(1 edit)

Really fun game. Had me stuck to my PC for a couple of days. Unfortunately around the endgame, I left my PC running and when I came back from work the game had crashed and could not be restarted, even with an old exported code.

Now I have restarted the game, but there is a bug. I have all 62 achievements, but it shows 61/62. I have tried everything except a hard reset to deal with this issue. In fact, I will try that now after exporting my save code. 

Edit: My old savegame worked after a hard reset, so YAY!

But the new save game still had 61/62 achievements. 

(+1)

That is really bad ๐Ÿ˜ข I check how to fix that by reloading a savegame in another update!

Could really use a soft reset, as once you have office equipment cheaper than 5, you can get softlocked if you pull a zero brain like I did and buy that instead of your first intern in a reset :P

You can respec your benefits, this will also trigger a company reset ;)

So overall i like the setting. The Reset by copying companies is somehow off...it simply is too much reset together with HR and IT. Also Finance does not reset Companies so the connecting line is off compared to other connections. 
You might want to rename CEO (from which there is only one in a company) to executive where are many...In a consulting company there are also many Partners...that might also be an alternative

The Idea is that you are selling your old company and start from scratch. Thats why everything is reset.

I tried to make the game a bit different then your typical idle game, so more reset in the beginning and then get less later.

Your other ideas are great and I consider those changes for the next update ๐Ÿ‘

The thunbnail didn't really catch me but the game was very cool and addicting :)

I believe the new modern adage is "never judge a game by its thumbnail" :)

My graphic skills are not the best ๐Ÿ˜… but maybe I get a better one for the next update